That’s not a huge news for our fans who’ve been asking questions, but our game Toprunners, initially planned to be released in July 2017, is delayed.
However, it’s nothing to worry about! The game is now planned for the period of late 2017 and early 2018. And this time, there’s nothing stopping us!
Why do we need 6 more months to develop the game?
Long story short, we recently hired 3 new members and it’s a game changer for us.
We can now do the game that you want!
We are improving the graphics, the story, the controls and even the gameplay.
You’ll find us soon enough on Android, iOS and Windows Phone.
We know that we’ve been less active on social networks recently. We had to take the time to setup our new team and rethink our plans.
But now we’ll come back strong with major announcements, cool game content and many surprises.
Stay tuned to our channels so you don’t miss anything!
Thanks to all our followers!
And for the others, it’s the best time to join ; )
We are proud to announce that 3 new members joined Toprunners Team.
- Danick Carpenter: Level Designer
- Daniel Jr. Nichols: Programmer
- Gabriel Turgeon: 2D animator
Hundreds of players were amongst the first who could play Toprunners at Montreal Comiccon. Join us tomorrow for the last day!
Photo by Kim Lo
Take a look at this gorgeous 3D model of Itzel by Milan Metthey.
Stay tune to get the 3D printed version available in our online store soon.
Follow our Devlog to get exclusive Toprunners news and contents on Gamejolt, your favorite indie games network.
Can you guess why we are working on a 3D version of Azura for a 2D game?
These are low-resolution versions. Better models are coming soon.
3D sculptures by Milan Metthey.